StoryMaker
A personal image and video studio on top of fal.ai, built to turn a prompt into a shot list rather than into one picture. The version on this site is read-only: the gallery and the boards are real, the generate button is not wired.
How it was born
The tool behind this page is a working studio that lives on a desktop, built as an exercise in what a generation front end should feel like when the person using it thinks in shots. Every image generator ships a text box and a button. A previz artist does not want one image, they want the next one, and the one after, in an order, with a duration each.
So the studio keeps a gallery of everything generated, sorted by date, and lets any of it be dragged into a board. The board is the product. On June 22, 2026 a read-only copy of that gallery was published here, with its three boards, and it has been the public face of the tool since.
What it does
- Generate images and videos from a prompt, with a model picker that shows the price of each frame before it is made, an aspect ratio, a resolution, a seed, and up to six reference images that can be numbered and reordered so a prompt can say use image 1 for the face.
- Keep everything in a gallery by date, with the model and the cost on every card, filed into folders: a coffee shop, an apple tree, a cinematic automotive set.
- Board it. Shots go on a storyboard with a duration slider each, play back as a timeline, and export either as a page with the prompts as captions or with blank lines for notes by hand, or as an MP4.
What is shown, and what is not
The demo hides the parts that need a key or a backend: the generate buttons, the credit counter, the assistant panel. What is left is exactly what the tool produced on the days it was used, with the prompt under each frame. The coffee shop board is the clearest read of the idea: an establishing shot, the girl in the hoodie coming to grab her drink, a 50 mm medium shot of her working, a close-up, and the drink itself, each frame made by a different model when that model did the job better.
The lesson that carried into the Cinema 4D write-up came from here first: the picture is the cheap part. The order, the duration and the reason each frame exists are what a tool has to hold on to, because that is what a person forgets.
Written by Mr. Pinoux. The demo is a read-only export of the studio's gallery; generation is disabled on the public page.